Kenny and Dagmar met at a printing and publishing house where they worked together on a Flemish video adventure game for children. Their collaboration felt so natural, they decided daytime hours weren't enough: they would take on a side project: Marie's Room. About 18 months later the successful release of the game exceeded all expectations: 200.000 downloads. What else was there to do but start their own game studio and make another game? They asked Alex to program, Steven to lead the project and think about the game play design and Dries and Ward to design the soundscape and musical score. Having all previously worked together, they knew they´d make a strong team to take on the world of narrative driven games.
Marie´s Room, an award winning story exploration game by like Charlie.
Rachael Brearton, Indie Hive “What’s next from like Charlie? – A developer interview”