"You may not know these islands, but I'm sure they remember you."
Craving adventure a young woman, Riley, escapes her abusive father to sail a rickety boat across the high seas. When one night a storm forces her to drop anchor at the deserted Rogue Islands, she encounters the ghost of Josh, dead for as long as he can remember. He gets trapped inside Riley’s head and is unable to let go until she helps him remember his life. And death. To make it out without losing her mind, Riley will have to uncover the darkest secrets of the islands.
Ghost on the Shore is a story exploration game where you play as Riley in the first person. As you explore the Rogue Islands on foot and by boat, you have plenty of time to talk to Josh and get to know him. In these dialogues you make irrevocable choices that shape the bond you’re creating, which will ultimately influence the outcome of the game.
As a team you and Josh discover the old islanders’ belongings and the stories behind them. Through environmental storytelling you get a specific sense of what life was like on these islands before people started leaving. As Riley puts it all together, she comes to understand how a family’s history led to Josh’ tragic death.
Emotional choices with consequences
Logo & Icon
Narrative Designer, Writer, Managing Director
Creative Director, Artist, Game Design
Alex Vanden Abeele
Project Management, Gameplay Design
Music, Sound Design
Music, Sound Design, Audio Engineer
Marketing, Community Management
Antoon de Grom
Shtevil & Ward Snauwaert
Title track “Flesh & Blood”