Ghost on the Shore

Ghost on the Shore is an exploration game about emotional ties that transcend even death. Riley is faced with a headstrong ghost, urging her on an adventure across atmospheric shores, uncovering the island’s tragic secret. Irrevocable choices in dialogue shape the bond between the two, ultimately deciding Riley’s fate.


You may not know these islands, but I’m sure they remember you.
— Riley

You play as Riley, a young woman who finds herself stranded on a desolate island with a headstrong ghost, dead for as long as he can remember.

As you explore the crumbling homes of the vanished islanders and discover their belongings, you get to know the ghost Josh. Making irrevocable choices in dialogue you shape the bond with him, which ultimately influences the outcome of the game.

As Riley puts it all together, she comes to understand how an island’s history led to Josh’ death.

Features

Exploration and Environmental Storytelling

You explore the beautiful scenery of The Rogue Islands on foot. As you do, you talk to Josh about the history of the islands, his memories, his feelings, but also about Riley’s dreams and goals, and why she’s running from her old life. As a team, you and Josh discover the old islanders’ belongings and uncover the stories behind them. Which creates a specific sense of what life was like on these islands before people started leaving.

Immersive Dialogue

A unique feature that allows the player to make choices in a subtle immersive way. You don't always know how your words will affect the other. Words are powerful tools. Just like in real life, things can become fun, exciting or plain awkward.

Irrevocable Choices

Every dialogue option is shown only once, which makes your choices definite.

Branching Narrative

The relationship you choose to build with the ghost defines the narrative branch you get to explore. There are four branches with a different ending for each.

Reviews

“I really want to hone in on how nice the dynamic is between Riley and Josh. Sure, they’ve only just met and Josh is inhabiting her body, but they still have time for banter. The environments are simple but coloured in such a gorgeous way that it feels like you’re wandering around an oil painting.” - Checkpoint

“It’s well put together and managed to elicit an emotional response from me – even thinking back to that moment with the child laughing sends chills down my spine.” - This Week in Video Games